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That being said they handle like the real thing too, so expect a challange. The best racing game on the market by far. This racing sim is increadibly realistic and the closest thing to purchasing the vehicles in this game. It may be too challanging for some casual gamers.
For a 'prologue' title there's a fairly nice array of vehicles for the gamer to sample and drive. Again, it's not a very satisfactory solution, nor is it very realistic. All fairly basic in principle and execution.There are only six venues to run on, and all are tarmac courses; in reality it seems a bit shorted even at the original $40 retail price. The AI of the computer-controlled cars is disappointingly predictable and rather monotonous, further degrading gameplay. You start with a tidy sum of credits to buy a car to start racing with. Evidently it seems, in their real-life research the game's developers--Polyphony Digital--never watched a Porsche SuperCup race (then again, there are no Porsches in GT5P, either).where there the real-life racing takes the meaning of "incidental contact" to a whole new level of appreciation (and battle damage).For all of its self-insinuation that GT5P is more simulation than game, despite all 'official' disclaimers to the contrary, this title is still very much a 'game' in its construct and execution.
While each circuit provides two configuration variations, it's hardly anything compelling to be considered diverse and enticing enough for repeated game play while waiting for the full version of GT5 to arrive. There are even times where it's actually less costly (in terms of gaining track position) to roughhouse it and take a penalty through a section of a race course than to properly slow down and drive through at the rear of the procession of cars. In addition the game's physics modeling feels good and convincing, particularly with the Logitech Driving Force GT wheel designed specifically for Gran Turismo 5. Credit awards are earned based on race results, and are to be used to purchase additional cars as needed for subsequent specific races, or just for the heck of it because you just want to try them.
But at least it'll sure looks pretty. From the single-file flying starts to the too-short race lengths to the too-small field sizes (for any given track) to the fact that it's even easy to successfully score a podium finish with the PS3's basic handheld controller, each 'race' feels more like a training exercise to be mastered than a convincing, realistic car racing event. Once the ten races of a tier are successfully completed the next tier above is unlocked and its races are available for the gamer to run. The HD graphics are as sweet as it comes, and the look makes the virtual driving experience quite seductive.
On the surface there's a lot to like about GT5P.That said, as a prologue sampler it's not surprising that it's not at all perfect.not by a long shot. Once all of the three lower tiers are completed, a special bonus tier is unlocked. As with past GT titles, accident damage is not present for any amount of contact; instead, for the early and easiest rounds you can drive rather maniacally and get away with it. And it's here where at least for me I have to wonder at just how good the full game will honestly be when it finally arrives.
As others have said, it's a gorgeous looking game. There are three base skill tiers made up of ten races each where each race is considered successfully completed when the gamer has achieved a podium finish (1st, 2nd or 3rd place). After one has firmly developed some rather nasty driving habits, the developers toss in a curve for the final 'bonus' tier races, relying on using a rather unsatisfactory system of penalty time that's assessed immediately after the act of infraction by the game player, though conversely not applied to the computer-controlled opponents, which at least initially makes for considerable frustration (at the perceived "unfairness" of it all).But this frustration eventually passes; even the penalty assessments become oh-so-predictable; it's easy to figure out just how much contact, rough driving or cutting corner apexes I can get away with without invoking a penalty, and actually use this to my advantage.
WTF. The people at gran turismo have really messed up on this one. The game is fun to play but it only has four tracks. the selection of cars is pretty good, but you can't modify them and when you want to race with a friend YOU CAN ONLY USE THE CAR YOU'VE PURCHASED.
Thus, I do have quite a bit of real experience in race car dynamics. I don't know why the developers found it necessary to have cars, even in the higher skill classes, swing side to side in front of you, as some serious drunks, as you're about to pass them. Very frustrating. Yes, you need "feather control" of the accelerator in real high powered race cars but, this game is ridiculous in that respect. The wheel is far too jumpy and sensitive to steering inputs. No racer would ever do that, if for no other reason that it is prohibited by all known racing bodies.Altogether, the fantastic graphics make this game a worthwhile entertainment but, the car dynamics are way too flawed and fake.
You basically have to crash your way to the front.Many of the high powered cars are nearly impossible to control. That is absurd. I raced several classes of REAL race cars for many years, including SCCA GT and Formula car classes, winning 4 yearly Regional Championships in the process. Real race car steering is far more stable and predictable than this simulator wheel.As other reviewers stated some of the Class challenges are nearly impossible to complete.
It has very little resemblance to real race car driving. The one that comes in mind is where you have to place in the top 3 at the Daytona road course, driving a Ferrari, starting in last place. It is quite enjoyable to watch a full race replay, almost as if watching a real race on TV.Game dynamics leave a lot to be desired.
I'm using the Logitech Driving Force GT Racing Wheel with the game. In real life that task would be flatly impossible and in this game it is nearly so. Cars, like the Ford GT, are nearly impossible to keep on the track, making it feel like you're driving on ice, rather than on a high traction pavement. I hope the full edition will improve on those dynamics to make this game really good.
First, the graphics on my 52" 1080p Sony are beautiful. For new players it is very difficult to simply keep a car going in a straight line. The handling has very little resemblance to real race car handling.I don't know where the game developers get the idea that race cars that run off the track into the dirt/grass, right in front of you without loosing speed or position and would be capable of coming right back and actually pass you in the grass/dirt.
I ordered it for my husband not knowing what Prologue meant and boy did I regret it. This game is way too expensive considering it is not the complete game. Well we are stuck with it now and will probably trade it in for a different game.
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